
This build is always useful and developing all four Blitzers with this build can be just as hard to deal with as mixing the development of your Blitzers up. Normal: Guard, Stand Firm / Mighty Blow, Tackle / Pro / Pass Block.Stats for all the same reasons as before. It combines well with Stand Firm which will keep you in the tackle zone of anyone who blocks him. Stand Firm will help you get more blocks as it will be hard to get pushed off players you mark with him, doubles up with avoiding getting pushed into the crowd yourself too.įor doubles I would take Jump Up, gives him greater range from being prone and can also let him block from prone as the opposing side will look to injure this guy and be hitting him a lot.

Pro again helps with knocking players over. Juggernaut is great for Wrestle heavy leagues and also combos well with Frenzy to double his role up for crowd pushing too. After that Tackle is helpful in Dodge heavy leagues, Frenzy can compensate against not having Tackle and increases knock downs generally. Mighty Blow to start with and then Piling On to give you the best chances to cause an armour break and injury. This Orc Blitzer is designed to hurt the opposing players and get your a numerical player advantage.

Normal: Mighty Blow, Piling On, Tackle / Frenzy / Juggernaut / Pro / Stand Firm.
